Monster Hunter World combat screenshot

I bought Monster Hunter World on a whim in 2018, fired it up, and spent the next three hours wandering around Astera with absolutely no idea what I was supposed to do. I crafted a Hunter's Knife because it sounded cool. I fainted to a Great Jagras. Twice. I almost refunded the game.

Fast forward to today and I've got over 500 hours across World and Iceborne. I've killed Fatalis more times than I can count. I've cried during the Proof of a Hero soundtrack. And I've convinced six friends to buy the game — every single one of them texted me within the first hour going "dude what do I even do."

So this guide is for those six friends, and for you. I'm not going to teach you speedrun strats or meta DPS sets. I'm going to tell you what I wish someone had told me before I spent 20 hours wearing the wrong armor and wondering why I kept dying.

Monster Hunter World Astera hub area

Astera — where you'll spend way too much time running between the canteen and the smithy

Pick Your Weapon Carefully (But Don't Stress Too Much)

The game throws 14 weapons at you and says "pick one, good luck." I picked the Switch Axe because it looked cool in the trailer. Big mistake. Not because Switch Axe is bad — it's great — but because I didn't understand the core combat loop and the Switch Axe demands you commit to every attack. I spent hours whiffing Zero Sum Discharges and getting knocked on my ass.

Here's the honest breakdown from someone who's played all 14:

  • Great Sword — Simplest playstyle. Hit, roll away, sheath, repeat. The tackle move gives you super armor. If you're completely new, start here. You'll learn monster patterns without needing to manage five different gauges.
  • Dual Blades — Fast, flashy, very forgiving. You can dodge out of most combos. Demon mode makes you feel invincible (you're not, but it feels that way).
  • Long Sword — Most popular weapon for a reason. The foresight slash (if you time it right) lets you dodge through attacks. The damage is excellent. Downside: you'll trip your teammates in multiplayer and they will hate you.
  • Sword & Shield — Can use items without sheathing. Can block. Can do everything. Underrated for beginners.
  • Hammer — You hit heads. Monsters fall over. Caveman brain happy.

Do this: Go to the training area (talk to the Housekeeper in your room, select "Training Area") and try at least 4-5 weapons. The one that "feels right" is the one you should play. Meta doesn't matter until endgame. You could beat the entire base game with the starting Iron weapons if you're good enough.

Monster Hunter World equipment and crafting UI

The smithy — you'll learn to love this place

The Game Doesn't Teach You Tracking (And It Should)

Here's a scenario that happened to me more times than I'd like to admit: I start an expedition, the Handler tells me to hunt a Pukei-Pukei, and I spend 15 minutes running around the Ancient Forest looking for a green bird-lizard thing. The game never explicitly says how to find monsters.

You know how everyone says Monster Hunter is "hard"? It's not hard. It's poorly explained. The tracking system is called Scoutflies, and here's how they actually work:

  • Walk around an area until you see green glowing bugs floating around
  • Those bugs are Scoutflies. Press R3 (click right stick) to focus them
  • They'll lead you to monster tracks (footprints, mucus, scratch marks)
  • Pick up 3-5 tracks and the Scoutflies will lead you straight to the monster
  • Next time you hunt the same monster, the Scoutflies remember and take you directly there

I didn't know this for my first 10 hours. I was running around looking for monsters like a clueless tourist. Don't be like me.

Armor Skills Matter More Than Defense

This is the biggest noob trap in the game. I used to equip armor purely based on the defense number. I'd see a chest piece with 50 defense vs 30 defense and equip the 50 one, ignoring the skills completely. This is backwards.

The strongest skill in the game for a beginner is Health Boost. It increases your maximum HP by 50. That's effectively a 50% HP increase. No defense stat in the game gives you that kind of survivability.

Other skills that actually matter early on:

  • Stun Resistance — Being stunned is how you die. Period.
  • Divine Blessing — Randomly reduces damage taken by up to 50%. Proc rate is decent.
  • Earplugs — Lets you keep attacking when monsters roar. Underrated quality of life.
  • Weakness Exploit — Best damage skill in the game. +50% affinity when hitting weak spots.

Don't worry about meta builds until you reach High Rank (after Zorah Magdaros). Until then, just wear whatever gives you Health Boost and decent defense.

Pro tip I learned the hard way: Eat at the canteen before every single hunt. It takes 10 seconds and gives you +50 HP and +50 Stamina. I skipped it for 30 hours because I didn't think it mattered. It matters.

Capturing vs. Killing: Always Capture

The game says you can either capture or kill monsters. What the game doesn't say is capturing gives you more rewards. Not just more — better quality rewards. Capturing has a higher chance of giving you rare materials. It also ends the hunt faster, so you take less damage.

How to capture:

  1. Fight the monster until it limps back to its nest to sleep
  2. Place a Shock Trap or Pitfall Trap next to it
  3. When trapped, throw two Tranq Bombs (crafted from Parashroom + Sleep Herb) at its face
  4. Quest complete. Bonus rewards.

The only exception is when fighting Elder Dragons (Nergigante, Kushala, Teostra, etc.) — they can't be trapped. Those you have to kill.

What I'd Tell My Past Self

If I could go back to day one and give myself a cheat sheet, it'd be this:

  • Eat before every quest. Every single one.
  • Always restock items at your item box before leaving. You default to the basic items, not your loadout.
  • Pick up every track, footprint, and mucus you see. Scoutflies level up their tracking ability permanently.
  • Don't sell monster materials. You'll need them for armor and weapons later.
  • Do the Optional quests that have a speech bubble icon. These unlock important features like the Botanical Research Center (passive item farming) and new canteen ingredients.
  • The Defender armor and weapons are overtuned — they were added for people rushing to Iceborne. Using them through the base game will make the game trivially easy, then Iceborne will whoop your ass. Use normal gear to actually learn the game.
  • If you're stuck on a monster, stop attacking more and start observing more. Watch its attack patterns for 2-3 minutes. Every monster has tells before every attack.
Monster Hunter World Ancient Forest environment

The Ancient Forest — you'll get lost here. Everyone does.

Should You Buy Iceborne Right Away?

Honest answer: no. Play through the base game first. The base game's story is about 40-50 hours. Iceborne adds another 60+ hours. If you buy both at once and use the Defender gear to blast through base game, you'll hit the Iceborne content with no skills and get destroyed by the first Beotodus.

Beat the base game. If you enjoyed it, buy Iceborne. If you didn't, move on. Monster Hunter isn't for everyone, and that's fine.

FAQ

What's the best weapon for a complete beginner?

Great Sword or Dual Blades. Great Sword teaches you positioning and patience. Dual Blades let you be aggressive and mobile. Both are simple mechanically.

How do I find the monster?

Press R3 to focus Scoutflies, collect tracks until the gauge fills, then follow the green trail. After you've hunted a monster once, the Scoutflies will remember where it spawns.

Why do I keep dying?

Either your armor is underleveled (upgrade it at the smithy with Armor Spheres), you're not eating at the canteen, or you're being too greedy with attacks. Monster Hunter rewards patience — hit once or twice, then dodge. Don't commit to long combos until you know the monster is stuck in an animation.

Should I use the Defender gear?

Only if you want to rush to Iceborne. If you want to actually learn the game, wear normal gear. The Defender set is basically training wheels that break when you hit Master Rank.

Is the game better solo or multiplayer?

Both work. Solo: the monster's attention is always on you, which makes it easier to predict. Multiplayer: more chaos but faster clears. Be warned — monsters get 2.6x HP in multiplayer. Also, don't be the guy who joins an SOS and then dies three times.

Monster Hunter World is one of the most rewarding games I've ever played. It just refuses to tell you how to play it. Stick with it through the first 10 hours, and you'll have a game that gives you hundreds of hours of content. Trust me — the first time you land a True Charged Slash on a flying monster and break its face mid-air, you'll be hooked.

What I'd Tell My Past Self

What I'd tell my past self before the first hunt: "Stop picking up every herb you see and pick a weapon first." I wasted 6 hours gathering materials for gear I never used because I didn't understand the upgrade system. The first time I actually tried the Charge Blade, I carted three times on a Great Jagras — the tutorial monster. But something clicked on the fourth attempt. Monster Hunter World rewards persistence more than skill. I'm 500 hours in now and still finding weapons I've never touched. If you're feeling overwhelmed, start with Sword and Shield. It's the easiest to learn and teaches you positioning better than any other weapon. And for the love of all that is holy, eat before every hunt. I didn't eat before my first Anjanath fight and got one-shot by a fire breath. I sat there staring at the cart screen for a full minute wondering what just happened. Don't be me.

— Written from experience, not a wiki.